Pixie Gold Slot. Pixie Gold is a slot machine by Lightning Box which has a whole load of action going on with every spin. There may technically only be 5 reels in the game but the game screen shows 8 different columns thanks to a unique Reelfecta element. Pixie Gold from Lightning Box Games, for example, is a 5-reel slot with an RTP of 95.42%, which has a wild feature as well as a gamble feature too. Another is that of Pixies of the Forest by IGT that can be found at many casinos online. With 99 pay lines and 5-reels, the online slot is loaded with wilds, free spins and bonus symbols.
(Full version of this article and other MBaaS related posts - http://blog.blazesoft.ca)
There are dozens social slot games out there. Most of them have fantastic UI. Great symbols, animations and sound effects.
But when you review store ratings and read the comments, you notice that most of the slot machines have severe %RTP (Return to Player) and Hit Frequency issues and unplanned Volatility ratio.
The reason is that most of the games you play out there can't make scientific calculations of Slot machine RTP, Hit Frequency and other important parameters.
To build your own 'Slotomania' like game, to provide great experience and to be able to control your game economy, the following components should be configured properly and if needed you should be able to make quick adjustments.
Atmore, AL (February 7, 2011) - Trace Adkins will be performing in the Amphitheater at Wind Creek Casino & Hotel on April 9, 2011 at 8 pm. Tickets will be on sale February 10, 2011 at Essentials Gift Shoppe in the Wind Creek Casino & Hotel and online at Ticketmaster.com and all Ticketmaster Outlets. Ticket prices begin at $35.
Pay Line- The line on the slot window.
Number of Pay Lines - Slot machines may have several pay lines. Can be 3 lines, 5 lines or even 100 or more on video slots games.
Pay Table - Area in the Slot Machine that shows the payouts for each winning scenario.
The pay table will also tell you if there are other types of payouts.
Bonus Symbol - Combination of bonus symbols (as defined in Pay table) triggers a 'mini-game' in a slot machine game that allows the player to win additional goods.
Scatter Symbol - Combination of X Scatter symbols initiates 'Free Spins'. Spins that generate additional profit to the player without paying for those spins.
Wild Symbol - Acts as a joker symbol to make up a winning combination on the pay line. Can be also used for other purposes, based on the 'game play' of specific machine.
Reels- Rotating barrels (or any other graphical elements) on which the symbols appear.
In modern slot machines, you can find different number of reels - two, three, four, five.
Reels can have different number of rows. Usually it's from one to 5. Most popular is three.
The most common are three and five. Statistically, more reels, it's harder to get jackpot.
Besides the visible symbols, you should be able to configure total amount of symbols for each reel.
For example, in reel 1 you can have 30 symbols in total, while only 3 are visible. and in reel 2 and 3, you will have 50 symbols
Based on the terms described above, you should be able to calculate your -
RTP - Return to Player (RTP) is the term casinos / social casino games use to describe the percentage of what slot machine will pay back to players over time. For example, if you make a hundred $1 bets on a machine on which the RTP is 90%, statistically, you might expect to get back about $90 in wins.
Hit Frequency - How often a machine will stop on a winning combination. For example, if a machine has a hit frequency of 10%, it means that statistically, the machine will stop on a winning combination about 10% of the time. It's worth noting that many slots allow players to bet on multiple lines on each spin. The result is that, on a single spin, a player could get one or more winning combinations, along with numerous losing combinations. To the player, it may feel as though he is winning more often, but as always, over time the losing combinations will far outnumber the winning ones.
Volatility - The ratio of size versus frequency of major wins in a slot game.
So, what's your options as a social slots game developer -
1. Client side Slots logic development - You can plan and code all mentioned above in your app as client-side development.
Cons -
1. Client side development requires to 're-publish' the app every time you make changes. On some stores it's a matter of several days until your change is public
2. Client side development is dangerous - you are always in risk that your dev guys will harm existing functionality during change process
3. Not having these values as server side parameters - makes that process super inefficient. sometimes, you need to make frequent changes (same day or week) and it's just impossible.
4. Security / Security / Security - having all your logic as 'client-side', makes your app vulnerable to hackers, 'copycats'. For example - any app that resides on Android store, can be easily downloaded as APK.
Pro's -
I can't really think of any, besides some tactical advantage of making something quicker (and very inefficient) and having 'fun' of managing crazy excel files with formulas and machine details.
OR..
2. Server side Slots logic development - having your slot related logic securely managed on server side
I can't really think about Con's in this scenario. Client (mobile / web / Facebook or any other platform) do not control the outcome of the spin. it comes as a value for each spin based on all the parameters mentioned above (paytable , RTP, ...)
Security aspects are fully covered because the app is useless without having connection with company's backend. And there are various methods to make sure that only 'legit' app will make the connection - SSL tunnel, SSL Pinning, handshake mechanisms and more.
What Blazesoft has to offer -
Blazesoft developed A-Z slot backend. You can easily manage all parameters mentioned above from your admin screen and with 1 click calculation expected %RTP.
And it takes one more click to publish your changes to your players.
Blazesoft develops API that allows new or existing gaming companies to create new machines via provided SDK and to receive the output values to your Slot Machine based on predefined configuration.
All the day to day management is done via advanced CRM system.
Contact Blazesoft for more details: info@blazesoft.ca
http://www.blazesoft.ca
*** All trademarks, names, images and logos appearing on the site are the property of their respective owners. Do not copy & use without written approval from Blazesoft legal department.
In the previous article we've learned how to create basic shapes using Pixi.js, now lets look at how to work with images.
In this tutorial we will look at the basics of Pixi.js.
What You Will Learn:
- How to render image on canvas with Pixi.js
- How to use Pixi.js filters
- How to create a repeating tile background
- How to animate hue, saturation, rotation and more!
1. Create A Transparent Canvas
We will start with a transparent canvas in the middle of the viewport.
Go through the Getting started with Pixi.js tutorial to learn how we did that.
If you want to follow step by step, feel free to fork the starting CodePen.
2. Render Image On Canvas
Lets say that we want to simply render an image in the middle of the canvas.
How would we do that using Pixi.js?
hawaii.anchor.x
and hawaii.anchor.y
moves the anchor point to the center of the image and hawaii.position.x
and hawaii.position.y
moves this point to the center of the canvas.
PIXI sprite anchor
is by default set to 0, 0
this means that any modificatin to the position or rotation would be calculated from the top left of the image.
1, 1
would make the bottom right the anchor point.
4864
Cross Origin Assets
Notice that I am including http://crossorigin.me
before the actual URL of our image.
Without that CodePen would complain about a Cross-Origin resource. Read more about loading resources from other website here.
requestAnimationFrame()
To make the image render on the canvas we will also need to call the requestAnimationFrame()
method inside of our render
function.
We are passing the render
function to the requestAnimationFrame
, this will be also handy when we start animating later on.
Read more about requestAnimationFrame() method.
Now lets have a look at the filters.
3. PIXI Filters
Now we will explore a few filters that you can apply to your images before rendering them.
Blur Filters
Firstly we create the filter, then we will apply the filter to the image.
Pixi BlurFilter applies a Gaussian blur to the image.
You can also specify the strength of the blur.
The official documentation says that the default value is 2
, but you will see that it results in a much softer blur. Looks like 8
is the default value.
If you want to only blur the image horizontally or vertically, you can define the x
and y
values individually.
Play with the values to see how the blur affects the image.
You can also use BlurXFilter or BlurYFilter to achieve similar results.
ColorMatrixFilter Filter
ColorMatrixFilter can get very complicated, but we will try to keep it simple to give you an idea when and how to use it.
The following code will decrease the brightness of the stage.
Setting the brightness
to 0
would make the image completely black, 2
would make it very bright.
In simple terms the colorMatrix
array represents the current canvas colors.
If we don't apply the filter.brightness()
, the image would look exactly the same as the original.
Once we apply the brightness, all colors (pixels) are re-rendered with new modified values (darker or lighter image).
You can read more detailed explanation about ColorMatrix and how it works here.
There is a lot of other filters we can use.
You can combine all of these options to achieve a desired effect.
Play with the values in the CodePen to see how it affects the final render.
4. Animating Pixi Filters
Now that we are familiar with some of the filters, lets have a look how we can animate them.
We create a variable count
that we will increase on each frame (60fps) of the animation.
newVal
is a simple calculation that returns a value between -180
and 180
.
4864
Here is are similar demos that animate saturation and multiple filters of the image at the same time.
The Three Little Pigs slot machine is mobile optimized, so you can enjoy the antics of the wolf and the little pigs on Android devices, Windows smartphones or tablets, iPads. 3 little pigs slot machine.
4864
4864
Pixi Js Slot Machine Troubleshooting
Pretty cool, huh?
Check the official documentation for the list of all filters available with Pixi.js.
5. How to render tiled texture with Pixi.js?
Ok, so we can render a single image and change the appearance of it if we want to, but how do we repeat one image as a background tile of our canvas?
For this demo we will revert back to the starting Codepen, if you are following me step by step, simply fork this CodePen again.
Pixi Js Doc
This will take the tile
and repeat it on the tilingSprite
(900px wide and 900px tall) and position it to the top left of our stage.
We have made it intentionally 3x bigger than the tile image itself.
Atmore, AL (February 7, 2011) - Trace Adkins will be performing in the Amphitheater at Wind Creek Casino & Hotel on April 9, 2011 at 8 pm. Tickets will be on sale February 10, 2011 at Essentials Gift Shoppe in the Wind Creek Casino & Hotel and online at Ticketmaster.com and all Ticketmaster Outlets. Ticket prices begin at $35. More- News Release FOR IMMEDIATE RELEASE: Trace Adkins to Perform at Wind Creek Atmore ATMORE, AL – Trace Adkins will take the stage at Wind Creek Casino & Hotel Atmore (WCA) Amphitheater on Saturday, August 10, 2019 at 9pm. Tickets are on sale Monday, June 17, 2019 at ticketmaster.com or Essentials gift shop inside the casino. Trace Adkins Wind Creek Casino, ue4 slot animation, what are craps rules, ns casino events. Read our full review. Payout most played. About online mobile casinos. Visit casino Bonus. 200%-Free Spins. Fast Payouts; 24/7 Live Support; Mobile Ready-Casino review.
Pay Line- The line on the slot window.
Number of Pay Lines - Slot machines may have several pay lines. Can be 3 lines, 5 lines or even 100 or more on video slots games.
Pay Table - Area in the Slot Machine that shows the payouts for each winning scenario.
The pay table will also tell you if there are other types of payouts.
Bonus Symbol - Combination of bonus symbols (as defined in Pay table) triggers a 'mini-game' in a slot machine game that allows the player to win additional goods.
Scatter Symbol - Combination of X Scatter symbols initiates 'Free Spins'. Spins that generate additional profit to the player without paying for those spins.
Wild Symbol - Acts as a joker symbol to make up a winning combination on the pay line. Can be also used for other purposes, based on the 'game play' of specific machine.
Reels- Rotating barrels (or any other graphical elements) on which the symbols appear.
In modern slot machines, you can find different number of reels - two, three, four, five.
Reels can have different number of rows. Usually it's from one to 5. Most popular is three.
The most common are three and five. Statistically, more reels, it's harder to get jackpot.
Besides the visible symbols, you should be able to configure total amount of symbols for each reel.
For example, in reel 1 you can have 30 symbols in total, while only 3 are visible. and in reel 2 and 3, you will have 50 symbols
Based on the terms described above, you should be able to calculate your -
RTP - Return to Player (RTP) is the term casinos / social casino games use to describe the percentage of what slot machine will pay back to players over time. For example, if you make a hundred $1 bets on a machine on which the RTP is 90%, statistically, you might expect to get back about $90 in wins.
Hit Frequency - How often a machine will stop on a winning combination. For example, if a machine has a hit frequency of 10%, it means that statistically, the machine will stop on a winning combination about 10% of the time. It's worth noting that many slots allow players to bet on multiple lines on each spin. The result is that, on a single spin, a player could get one or more winning combinations, along with numerous losing combinations. To the player, it may feel as though he is winning more often, but as always, over time the losing combinations will far outnumber the winning ones.
Volatility - The ratio of size versus frequency of major wins in a slot game.
So, what's your options as a social slots game developer -
1. Client side Slots logic development - You can plan and code all mentioned above in your app as client-side development.
Cons -
1. Client side development requires to 're-publish' the app every time you make changes. On some stores it's a matter of several days until your change is public
2. Client side development is dangerous - you are always in risk that your dev guys will harm existing functionality during change process
3. Not having these values as server side parameters - makes that process super inefficient. sometimes, you need to make frequent changes (same day or week) and it's just impossible.
4. Security / Security / Security - having all your logic as 'client-side', makes your app vulnerable to hackers, 'copycats'. For example - any app that resides on Android store, can be easily downloaded as APK.
Pro's -
I can't really think of any, besides some tactical advantage of making something quicker (and very inefficient) and having 'fun' of managing crazy excel files with formulas and machine details.
OR..
2. Server side Slots logic development - having your slot related logic securely managed on server side
I can't really think about Con's in this scenario. Client (mobile / web / Facebook or any other platform) do not control the outcome of the spin. it comes as a value for each spin based on all the parameters mentioned above (paytable , RTP, ...)
Security aspects are fully covered because the app is useless without having connection with company's backend. And there are various methods to make sure that only 'legit' app will make the connection - SSL tunnel, SSL Pinning, handshake mechanisms and more.
What Blazesoft has to offer -
Blazesoft developed A-Z slot backend. You can easily manage all parameters mentioned above from your admin screen and with 1 click calculation expected %RTP.
And it takes one more click to publish your changes to your players.
Blazesoft develops API that allows new or existing gaming companies to create new machines via provided SDK and to receive the output values to your Slot Machine based on predefined configuration.
All the day to day management is done via advanced CRM system.
Contact Blazesoft for more details: info@blazesoft.ca
http://www.blazesoft.ca
*** All trademarks, names, images and logos appearing on the site are the property of their respective owners. Do not copy & use without written approval from Blazesoft legal department.
In the previous article we've learned how to create basic shapes using Pixi.js, now lets look at how to work with images.
In this tutorial we will look at the basics of Pixi.js.
What You Will Learn:
- How to render image on canvas with Pixi.js
- How to use Pixi.js filters
- How to create a repeating tile background
- How to animate hue, saturation, rotation and more!
1. Create A Transparent Canvas
We will start with a transparent canvas in the middle of the viewport.
Go through the Getting started with Pixi.js tutorial to learn how we did that.
If you want to follow step by step, feel free to fork the starting CodePen.
2. Render Image On Canvas
Lets say that we want to simply render an image in the middle of the canvas.
How would we do that using Pixi.js?
hawaii.anchor.x
and hawaii.anchor.y
moves the anchor point to the center of the image and hawaii.position.x
and hawaii.position.y
moves this point to the center of the canvas.
PIXI sprite anchor
is by default set to 0, 0
this means that any modificatin to the position or rotation would be calculated from the top left of the image.
1, 1
would make the bottom right the anchor point.
4864
Cross Origin Assets
Notice that I am including http://crossorigin.me
before the actual URL of our image.
Without that CodePen would complain about a Cross-Origin resource. Read more about loading resources from other website here.
requestAnimationFrame()
To make the image render on the canvas we will also need to call the requestAnimationFrame()
method inside of our render
function.
We are passing the render
function to the requestAnimationFrame
, this will be also handy when we start animating later on.
Read more about requestAnimationFrame() method.
Now lets have a look at the filters.
3. PIXI Filters
Now we will explore a few filters that you can apply to your images before rendering them.
Blur Filters
Firstly we create the filter, then we will apply the filter to the image.
Pixi BlurFilter applies a Gaussian blur to the image.
You can also specify the strength of the blur.
The official documentation says that the default value is 2
, but you will see that it results in a much softer blur. Looks like 8
is the default value.
If you want to only blur the image horizontally or vertically, you can define the x
and y
values individually.
Play with the values to see how the blur affects the image.
You can also use BlurXFilter or BlurYFilter to achieve similar results.
ColorMatrixFilter Filter
ColorMatrixFilter can get very complicated, but we will try to keep it simple to give you an idea when and how to use it.
The following code will decrease the brightness of the stage.
Setting the brightness
to 0
would make the image completely black, 2
would make it very bright.
In simple terms the colorMatrix
array represents the current canvas colors.
If we don't apply the filter.brightness()
, the image would look exactly the same as the original.
Once we apply the brightness, all colors (pixels) are re-rendered with new modified values (darker or lighter image).
You can read more detailed explanation about ColorMatrix and how it works here.
There is a lot of other filters we can use.
You can combine all of these options to achieve a desired effect.
Play with the values in the CodePen to see how it affects the final render.
4. Animating Pixi Filters
Now that we are familiar with some of the filters, lets have a look how we can animate them.
We create a variable count
that we will increase on each frame (60fps) of the animation.
newVal
is a simple calculation that returns a value between -180
and 180
.
4864
Here is are similar demos that animate saturation and multiple filters of the image at the same time.
The Three Little Pigs slot machine is mobile optimized, so you can enjoy the antics of the wolf and the little pigs on Android devices, Windows smartphones or tablets, iPads. 3 little pigs slot machine.
4864
4864
Pixi Js Slot Machine Troubleshooting
Pretty cool, huh?
Check the official documentation for the list of all filters available with Pixi.js.
5. How to render tiled texture with Pixi.js?
Ok, so we can render a single image and change the appearance of it if we want to, but how do we repeat one image as a background tile of our canvas?
For this demo we will revert back to the starting Codepen, if you are following me step by step, simply fork this CodePen again.
Pixi Js Doc
This will take the tile
and repeat it on the tilingSprite
(900px wide and 900px tall) and position it to the top left of our stage.
We have made it intentionally 3x bigger than the tile image itself.
By simply defining the right anchor
and position
we will center it on the canvas, this will let us rotate the background (tilingSprite
) around the center point and still make the tile
repeated.
I wish there was more easier way how to simulate background-position: '50% 50%'
that you might be familiar from CSS
.
Now we can rotate the tilingSprite
inside of the render
function.
Here is the demo.
4864
6. How does the Pixi.js DisplacementFilter work?
One filter that deserves it's own section in this tutorial is the DisplacementFilter.
Pixi Js Slot Machine Slot
We will start with the Hawaii photo rendered in the middle of the canvas.
We will create a displacementTexture
from two greyscale images – img_squares.png
or img_clouds.png
.
And apply the displacementFilter
to the stage
like we did with other previous filters.
I am including two images so you can uncomment the other one to see how different the effects are.
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DisplacementFilter
has the biggest visual impact when it is animated. Update the render function and see the magic:)
Now you will see the original image being re-rendered with the new pixel values.
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Inside of the render function we are animating the x
and y
scale of the displacementFilter
, this creates the very nice watery effect.
Here is the other variation with the different displacement image.
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And that is it for today!
Conclusion
Wow, we have covered a lot!
We have learned how to render a single image, repeated backgrounds, how to use Pixi.js filters and how to animate them.
Did you find this breakdown useful? Let me know in the comment.
Next time we will look more into the animation aspect of Pixi.js
.
Until then, happy coding.
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